2.4 Patch Notes
Bug Fixes
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Back throw command fixed so holding Medium + Heavy and performing motion commands no longer causes unintentional back throw inputs.
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Fixed “frozen” projectile VFX bugs caused when Swap Strike “super pause” is interrupted with a projectile.
Characters
Tommy Oliver
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Back medium (Axe Kick) blockstun reduced significantly, making it easier to punish. Hitstun unchanged, so he can still link his light attack off of a successful Axe Kick. Additionally, when used as anti-air, forces a ground bounce effect when both hits connect.
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Dragon Dive is no longer cancelable with Swap Strike.
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Super: Tommy is now vulnerable a short period after summoning the Dragonzord. Missiles despawn if their owner (Tommy) is successfully hit. Missile damage reduced.
Gia Moran
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Forward heavy (Overhead Slice): decreased blockstun and increased recovery.
Ranger Slayer
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Crouching medium hurtbox length increased significantly.
Kat Manx
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Fixed an issue where standing heavy was “kara-cancelable” with dash input.
Mastodon Sentry
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New EX attack added (Triple Shot Ex). Can be performed after performing any Triple Shot or after Sky Torch. Causes wall bounce.
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Standing heavy is no longer cancelabe on block.
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Crouching heavy projectile speed increased even further.
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Neutral Special (Triple Shot) and neutral Special > Special (Triple Shot 2) projectile speed increased significantly.
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Forward Special (Land Mine) can now be executed while one already exists. Subsequent Land Mines will despawn existing mines on frame 1 of the attack.
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Reduced dash jump distance.
Lord Zedd
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Fixed an edge case issue where Lord Zedd's successful Super sequence could not KO a low health victim.
Eric Myers
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Fixed an issue with Eric’s ground bounce animation that made it inconsistent while he’s being juggled.
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Fixed an issue that allowed Eric to spawn multiple Formation: Sword projectiles.
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Fixed an issue where Eric could air block while falling from Air Blade.
Dai Shi
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Fixed an issue with Dai Shi’s ground bounce animation that made it inconsistent while he’s being juggled.
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Neutral Special > H (Surge): Increased durability of projectile and decreased startup speed before release. Surge can now be executed while one already exists, despawning the existing fireball on frame 1 of the subsequent Surge attack.
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Raging Slash rework
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Speed and distance traveled increased by 25%.
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Dai Shi’s auto-correcting behavior is now much more consistent.
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Now hits twice, with the first causing a stagger and the second causing a wall bounce.
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Added a special cancel rule on successful hit: i.e., Raging Slash is now cancelable with neutral Special (Wolf Rush), opening up more combo paths.
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Is now projectile invincible.
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Robert James
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Fixed an issue that allowed RJ to cancel Wolf Wheel Spike into Knee Crush.
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Fixed an issue that allowed RJ to cancel crouching heavy with Megazord Ultra.
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Standing medium > standing medium auto combo hitbox width decreased.
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Crouching medium hurtbox length increased significantly.
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Crouching heavy damage reduced significantly.
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Super damage reduced.
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Neutral Special > back Special (Wolf Wheel Alpha) damage reduced.
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Neutral Special > forward Special (Wolf Wheel Spike) damage reduced.
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Back throw damage reduced.