2.6 Patch Notes
Major Improvements
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CPU AI has been dramatically improved and a CPU Difficulty setting has been added to the Settings menu.
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CPU Difficulty affects Arcade, Story, and Versus (CPU) modes.
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CPU AI now moves around and behaves more naturally.
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Lord Drakkon’s Throne Room (Story) and Command Center (Story) are now selectable stages.
Presentation Improvements
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Camera effects improved on Throws, EX Attacks, Swap Strikes, and Supers.
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Visual effect and dramatic super pause added to Super activations (i.e., “pre-flash pause”)
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Slight character shake effect added to character attacks (during hitpause).
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BGM Mode has been added to the Audio Settings menu, with options of Normal and Random (plays any stage BGM, regardless of stage selected).
Bug Fixes
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Inflicting a “Super pause” against an incoming character no longer causes erratic behavior. I.e., performing a Super after KO-ing a character no longer causes the next incoming character to ignore Super pause.
Characters/Megazords
All Characters
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Fixed a hitbox interaction issue with MZ Ultra activation (meaty throws versus MZ Ultra no longer causes erratic behavior)
Goldar
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Goldar Tackle (Forward Special) total frame count increased from 65 to 73 to address a true infinite combo.
Dragon Armor Trini
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Jet Rush (Back Special): DAT now becomes projectile invincible on frame 19, down from 45.
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Missile Charge (Forward Special) is now cancelable (on hit or block) into Dragon Pound.
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Mega Launch (EX Attack): follow-up blasts are now guaranteed to land regardless of distance.
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Trini Megabeam (Neutral Special): fixed an issue that caused DAT's Megabeam to deal excessive block damage.
Ranger Slayer
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Pterotumble Attack (EX Attack): fixed an issue with Ranger Slayer's facing direction in certain situations (now auto-corrects… correctly).
Tommy Oliver
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Dragonzord Missile Assault (Super): cinematic startup can no longer be interrupted (“pre-flash” is invincible).
Jason Lee Scott
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Forward throw is now cancelable into Triple Slice.
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Back Roll (Back Special): each blaster shot is now cancelable into special versions of Triple Slice 2. E.g., back special > special > forward special > forward special.
Cenozoic Blue Ranger
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Portal Engine (Super): physics box adjustments to accommodate mid-screen hits.
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Cenoball (Assist): durability increased significantly.
Jen Scotts
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Fixed an issue where Jen Scotts’s position changed erratically when she’s hit in specific situations.
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Standing Medium: hitbox height reduced slightly.
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Forecast: Rain (Assist): assist entrance starting position moved forward slightly, making it easier to hit her before she fires her missiles. Assist projectile homing capability reduced slightly.
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Time Force Combination (EX Attack): follow-up shots are now guaranteed to land regardless of distance.
Trey of Triforia
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Wrath of Pyramidas (Super): cinematic startup can no longer be interrupted (“pre-flash”) is invincible.
Magna Defender
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Normal attacks: Magna Defender can now perform Light > Medium > Heavy chains.
Scorpina
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Health reduced to 950, down from 1000.
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Soulshredder (Back Special follow-up): attack property has been fixed; is no longer an unblockable attack.
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TK Sting (Assist): projectiles are now destroyed if their owner (Scorpina) is successfully hit. Each projectile applies 2 points of combo damage scaling, up from 1 each, reducing follow-up combo damage significantly.
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Standing Heavy 1: damage reduced to 70, from 80.
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Standing Heavy 2: damage reduced to 70, from 80.
Robert “RJ” James
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Lunar Cyclone (Super): raw damage reduced from 480 to 450.
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Knee Crush (Jumping Special): reduced initial jump height. Decreased total travel range and drop speed. Reduced blockstun from 27 frames to 21 (always jab punishable).
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Wolf Crush (Jumping Special follow-up): reduced blockstun from 27 frames to 21 (i.e., punishable with most light attacks).
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Standing Light: total damage reduced from 60 to 40.
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Standing Medium: total damage reduced from 60 to 40.
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Crouching Medium: no longer ignores the juggle limiter.
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Standing Light and Standing Medium: now boost the juggle limiter gauge slightly.
Lauren Shiba
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Health reduced to 950, down from 1000.
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Sakura Strike (Assist): projectiles are now destroyed if their owner (Lauren) is successfully hit.
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Standing Medium 1 and 2: added slight juggle limiter penalty.
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Crouching Heavy: total damage reduced from 90 to 80. Each hit now applies a point of scaling. Meter gain slightly reduced.
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Samurai Fire Detonate reworked
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Hitbox height reduced significantly.
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Speed increased significantly.
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No longer hits multiple times (now a one-hit crumple, dealing 70 damage). Spawns one vertical butterfly projectile, down from three.
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These changes are aimed to make Samurai Fire > Crouching Heavy sequences less oppressive against much of the cast.
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Samurai Symbol Power (Super): damage reduced from 500 to 470.